A downloadable game for Windows and macOS

Moonrakers Luminor is a fully-cooperative game mode for the board game Moonrakers.

Important: You must own a copy of the Moonrakers tabletop game to play.

Luminor gives players an entirely new way to play Moonrakers. You and up to 5 players are tasked with tracking down and defeating a Utopian Alliance General. You and your squadron must work your way across a procedurally generated map by attempting contracts. Along your way, you'll gain credits, purchase ship parts, hire crew, and eventually face off with a UA General. Can you survive long enough to thwart the efforts of the Utopian Alliance?

Updated 17 days ago
StatusIn development
PlatformsWindows, macOS
Release date 78 days ago
Rated 5.0 out of 5 stars
AuthorIV Studio
GenreCard Game, Strategy
Made withUnity
TagsAction-Adventure, Board Game, Co-op, Deck Building, Local multiplayer, Roguelike, Sci-fi, Singleplayer, Tabletop
Average sessionA few seconds
MultiplayerLocal multiplayer
Player count1 - 5


moonrakers-luminor-win.zip 281 MB
Version 12 17 days ago
moonrakers-luminor-mac.zip 287 MB
Version 11 17 days ago

Development log


Log in with itch.io to leave a comment.

I downloaded the expansion on my Mac and sadly not working as I get an error saying

(“Moonrakers Luminor” can’t be opened because Apple cannot check it for malicious software. This software needs to be updated. Contact the developer for more information.) look forward to playing it.

Once you get the error window, close it and go to your setting on the mac.  Open the security and privacy settings.  In the bottom half of the window where it says "allow apps downloaded from" click on the button that says "open anyway".  The app should then load and work properly

that’s great thank you all working 

Thanks for responding Tigre! This is a great temporary solution as we get things approved by Apple

We still need to get this approved via Apple... it's on the to do list!

that’s fine got a work around but loving the game 

nice game can be worked on optimization 

agreed! It's a bit strapped on the GPU at the moment. We'll keep working on this :)